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Job Requirements of Gameplay Software Engineer III:
-
Employment Type:
Contractor
-
Location:
Seattle, WA (Onsite)
Do you meet the requirements for this job?
Gameplay Software Engineer III
BCforward
Seattle, WA (Onsite)
Contractor
$70.00 - $80.00/Hour
Gameplay Software Engineer IIIBCforward is currently seeking a highly motivated Gameplay Software Engineer III for a Onsite opportunity! Position Title: Gameplay Software Engineer IIILocation: Seattle, WA (Onsite)Anticipated Start Date: 11/30/2024 Please note this is the target date and is subject to change. BCforward will send official notice ahead of a confirmed start date.Expected Duration: 12 Months ContractJob Type: Contract (>%3D30 HRS WEEKLY)Pay Range: $70 - $80/ hr W2Please note that actual compensation may vary within this range due to factors such as location, experience, and job responsibilities, and does not encompass additional non-standard compensation (e.g., benefits, paid time off, per diem, etc.). Gameplay Software Engineer - Games Responsibilities:
- Work with a team of engineers to implement new features into Beat Saber, including integrating new platform services, game content, and more.
- Own major areas of the codebase -- maintain improve code quality and stability.
- Optimise various systems for best performance across platforms.
Key Projects/Day-to-Day Responsibilities:
- Contractor will be responsible for driving photo realistic avatars, Develop the system that can drive the avatars, Integrate on the systems and help in development
Must-Have Skills:
- C ++
- Game Engine Development
- Good communication skills
Nice-to-have Skills:
- 5-7 years of game development experience
- Experience in CVML, C#
- Designing experience, game development exp
Minimum Qualifications:
- BS in Computer Science/Engineering or equivalent industry experience.
- 5-7 years game development experience.
- Proficiency in C#, object oriented programming, and component oriented architecture.
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encaspulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications:
- Working knowledge of 3D math.
- Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
- Previous experience developing for current generation of gaming platforms.
- Experience with version control and build systems.
Interested candidates please send resume in Word format Please reference job code 231142 when responding to this ad.
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Salary Details
This salary was provided in the Job Posting.
$70-$80
Hourly Salary