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Job Requirements of Gameplay Software Engineer:
-
Employment Type:
Contractor
-
Location:
California, US (Onsite)
Do you meet the requirements for this job?

Gameplay Software Engineer
BCforward
California, US (Onsite)
Contractor
$75.00 - $85.00/Hour
Gameplay Software EngineerBCforward is currently seeking Gameplay Software Engineer as a Remote opportunity!! Position Title: Gameplay Software EngineerLocation: RemoteAnticipated Start Date: 6/15/2025Please note this is the target date and is subject to change. BCforward will send official notice ahead of a confirmed start date. Expected Duration: 06 MonthsJob Type: Contract (>%3D40 HRS WEEKLY)Pay Range: $75 - $85/HRPlease note that actual compensation may vary within this range due to factors such as location, experience, and job responsibilities, and does not encompass additional non-standard compensation (e.g., benefits, paid time off, per diem, etc.). Job Title: Gameplay Software EngineerDuration: 06 monthsLocation: 100% Remote Job Description: Gameplay Software Engineer(s) - GamesResponsibilities
Top 3 Must-Have HARD Skills
Good to Have Skills
- Create sample TypeScript code to demonstrate NPC behaviors in Horizon Worlds
- Create both simple and complex examples that can be used both for creator samples and for AI training.
- BS in Computer Science/Engineering or equivalent industry experience.
- 3-5 years game development experience.
- Proficiency in TypeScript.
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encaspsulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
- Working knowledge of 3D math.
- Experience with version control and build systems.
- Create NPC tools to demonstrate NPC behaviors in Horizon Worlds
- Create both simple and complex examples that can be used both for creator samples and for AI training.
- BS in Computer Science/Engineering or equivalent industry experience.
- 3-5 years game development experience.
- Proficiency in C#
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encapsulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
- Create sample TypeScript code to demonstrate NPC behaviors in Horizon Worlds
- Create both simple and complex examples that can be used both for creator samples and for AI training.
- BS in Computer Science/Engineering or equivalent industry experience.
- 3-5 years game development experience.
- Proficiency in TypeScript
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encapsulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
- Create NPC tools to provide NPC behaviors in Horizon Worlds
- BS in Computer Science/Engineering or equivalent industry experience.
- 3-5 years game development experience.
- Proficiency in C++
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encapsulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Top 3 Must-Have HARD Skills
- game development
- 3D modeling
- 3D Mat
- C# and C++
- TypeScript
Good to Have Skills
- similar game development role
- animation tooling
- Experience with Unity, Unreal Engine, or NavMesh systems.
- Familiarity with AI navigation, Recast/Detour, or game AI techniques.
- Proficiency in 3D animation tools such as Autodesk Maya, Blender, or 3ds Max.
Interested candidates please send resume in Word format Please reference job code 239231 when responding to this ad.
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Salary Details
This salary was provided in the Job Posting.
$75-$85
Hourly Salary