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Job Requirements of VFX Artist:
-
Employment Type:
Contractor
-
Location:
Redmond, WA (Onsite)
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VFX Artist
BCforward
Redmond, WA (Onsite)
Contractor
$45.00 - $50.00/Hour
VFX ArtistBCforward is currently seeking a highly motivated VFX Artist remote opportunity.Position Title: VFX ArtistLocation: Can be 100% in the office (Redmond, WA) or 100% remoteAnticipated Start Date: ASAPPlease note this is the target date and is subject to change. BCforward will send official notice ahead of a confirmed start date.Expected Duration: 12 months (Potential chances for extension)Job Type: [FULL TIME] (>%3D40 HRS WEEKLY)], [CONTRACT], [REMOTE]Pay Range: $45/hr to $50/hr on W2Please note that actual compensation may vary within this range due to factors such as location, experience, and job responsibilities, and does not encompass additional non-standard compensation (e.g., benefits, paid time off, per diem, etc.). Title: VFX ArtistLocation: Can be 100% in the office (Redmond, WA) or 100% remoteDuration: 12 Months (Potential chances for extension) Candidate Requirements:
- Years of Experience Required: 3+ years' experience using related software and packages (e.g., Autodesk Maya, Janga FX Embergen, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
- Degrees or certifications required: Bachelor's degree in computer science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field or 4+ years technical art or industry-related design experience.
- Disqualifiers: resumes that are looking to be a leader or manager (this is not the right fit), lack of shipping products/games, lack of work with AAA games, constant job hopping, and someone who has only worked with Film ex: Star Wars, marvel: would be a red flag.
- Best vs. Average: 3+ years industry experience as a VFX Artist, Working with a modern VFX pipeline, Unreal 5/Niagara (preferred), Unity/Shuriken, or comparable proprietary compute shader based VFX pipeline., Understanding of real-time rendering techniques, shaders, and material systems., A strong portfolio that demonstrates both artistic and technical mastery., Problem-solving skills and attention to detail, with a passion for pushing the boundaries of visual storytelling in games., Ability to work collaboratively in a fast-paced, deadline-driven environment, with a proactive and positive attitude.
- Performance Indicators: Performance will be assessed based on quality of work, feedback from the team, and meeting deadlines.
- Create high-quality, visually stunning VFX with an eye on realism and immersion.
- Optimize VFX for performance to ensure assets run efficiently without compromising visual quality.
- Collaborate with cross-functional teams, such as art, design, animation, and engineering, to integrate VFX seamlessly into the game.
- Drive innovation and creativity by exploring new VFX techniques and tools to push the boundaries of visual effects, enhancing the overall player experience.
- Establish and maintain VFX standards by setting quality and performance expectations for assets, reviewing and providing feedback on other artists' work to ensure consistency and excellence.
- Prototype and iterate on new effects based on gameplay needs, refining as needed based on feedback and testing.
- Enhance cinematic visuals by contributing to cutscenes and cinematic sequences with impactful visual effects that elevate storytelling and immersion.
- Support pipeline and tool development by collaborating with technical artists and engineers to improve VFX workflows for efficiency and quality.
- Manage co-development relationships, coordinating with partners to ensure that VFX assets meet quality, technical, and performance standards; provide clear guidance, feedback, and support to maintain a cohesive look and feel.
- Mentor other artists, offering guidance and feedback to help them develop skills and align with project goals.
- Bachelor's degree in computer science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field or 4+ years technical art or industry-related design experience
- 5+ years' experience using related software and packages (e.g., Autodesk Maya, Janga FX Embergen, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
- 4+ years of industry experience as a VFX Artist.
- Working with a modern VFX pipeline, Unreal 5/Niagara (preferred), Unity/Shuriken, or comparable proprietary compute shader based VFX pipeline.
- Experience shipping 2+ games end to end.
- Understanding of real-time rendering techniques, shaders, and material systems.
- A strong portfolio that demonstrates both artistic and technical mastery.
- Problem-solving skills and attention to detail, with a passion for pushing the boundaries of visual storytelling in games.
- Ability to work collaboratively in a fast-paced, deadline-driven environment, with a proactive and positive attitude.
- Minimum 4-5 years' experience with shipping products/games
- Minimum 4-5 years of experience with Unreal engine
- Minimum 4-5 years' experience with realistic design
Interested candidates please send resume in Word format Please reference job code 238263 when responding to this ad.
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Salary Details
This salary was provided in the Job Posting.
$45-$50
Hourly Salary